In The Longest Day, there's a phase where disrupted markers are removed
from Allied units and fired German artillery are flipped from their 'Fired'
sides to their fronts. I'd like to have one GlobalKeyCommand button
accomplish both of these.

I know how to have a GKC remove the disrupted markers from Allied units
only: Disrupting an Allied unit creates a marker that has CTRL+F1 as
the hotkey for its Delete trait, and the GKC I've created uses CTRL+F1.
(The German disrupted markers use CTRL+F2, to avoid conflict.)

I'm less sure about how to get a GKC to flip certain units. The German
artillery have a Layer called Fired, which contains a single level,
namely an image which says "FIRED" on it. I thought that I could have
a GKC match 'Fired_Active = true && owner = German' and send CTRL+F to
flip all fired German artillery, but that seems not to work.

My questions are:

1) How do I do the flipping with a GKC?

2) How do I combine the marker removal and flipping in the same GKC?
 
-- 
J.

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