Thus spake "Brent Easton": > > >I'm less sure about how to get a GKC to flip certain units. The German > >artillery have a Layer called Fired, which contains a single level, > >namely an image which says "FIRED" on it. I thought that I could have > >a GKC match 'Fired_Active = true && owner = German' and send CTRL+F to > >flip all fired German artillery, but that seems not to work. > > That sound's right, but _Active is based on the name of the Layer trait, not > the name of the level image.
Right, the name of the Layer *is* "Fired". I have my pieces set up so that the fronts are part of the BasicPiece while the backs are levels in the Layer. (Maybe that's not a good way?) -- J.
