Thus spake "Brent Easton":
> 
> >I'm less sure about how to get a GKC to flip certain units. The German
> >artillery have a Layer called Fired, which contains a single level,
> >namely an image which says "FIRED" on it. I thought that I could have
> >a GKC match 'Fired_Active = true && owner = German' and send CTRL+F to
> >flip all fired German artillery, but that seems not to work.
> 
> That sound's right, but _Active is based on the name of the Layer trait, not 
> the name of the level image.

Right, the name of the Layer *is* "Fired". I have my pieces set up so that
the fronts are part of the BasicPiece while the backs are levels in the
Layer. (Maybe that's not a good way?)
 
-- 
J.

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