>I'm less sure about how to get a GKC to flip certain units. The German >artillery have a Layer called Fired, which contains a single level, >namely an image which says "FIRED" on it. I thought that I could have >a GKC match 'Fired_Active = true && owner = German' and send CTRL+F to >flip all fired German artillery, but that seems not to work.
That sound's right, but _Active is based on the name of the Layer trait, not the name of the level image. >My questions are: > >1) How do I do the flipping with a GKC? > >2) How do I combine the marker removal and flipping in the same GKC? The last thing I added to v3.0 is a component Acion Button which allows you to create a toolbar button that can do one or more of the following: a) Send a formatted message to the chat window b) Play a sound c) Issue a list of hotkeys to other components. You could use an Action button to send hotkeys to 2 other GKC's (with no buttons) to do the work for you. Cheers, Brent. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
