It is important to distinguish "keyboard accelerator keys"
  interface with a keyboard interface.  
  
  To start slowly, note that a true graphical interface has elements
  such as clickable icons and menus.  To save a file using gvim's
  graphical interface, one would use a mouse to pull down the File
  Menu and then click on Save.  But suppose 
  
      * one removed gvim's graphical interface components (to see 
        what this would look like, set guioptions=acM) 

      * put the image of a keyboard toward the bottom of the buffer

  and then claimed that this gvim had a graphical interface because
  one could use the mouse to click on the keyboard and do things
  like save by clicking in sequence :w<cr>.  One could interact with
  such a gvim using only the mouse but does it really have a
  "graphical interface"?
  
  The above example shows that one can have a mouse only interface
  that is not a graphical interface.  Likewise, one can have a
  keyboard only interface that is not a keyboard interface.

  The essence of a keyboard interface is its conceptual nature; 
  it is based on language.  "keyboard accelerator keys" are just 
  a bunch of perceptual keys -- that is why one needs visual
  feedback (or rote memorization) while using them.

  Bram has a very good introduction to learning the vim text editor.

  After seeing that, if you still think you will profit by a
  letter-prompter, you can create a prompter yourself:  write a
  script that prompts the user using information from the file
  index.txt.

  --Suresh 



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