I meant to say "(this was around the time of Sim City 2000)" not
"(this was not around the time of Sim City 2000)". I have no idea why
I'm making all these typing mistakes.

On Oct 8, 12:51 pm, Fazz Munkle <[EMAIL PROTECTED]> wrote:
> Future Cities is a mod for Sim City from Maxis that came out about a
> couple years after Sim City came out (I think. Don't quote me on
> that).
>
> I pulled the Sim City box out. I usually keep the mod in there. The
> mod comes in a folder/pocket type packaging. It says on the cover:
> "Sim City Graphics: Set 2 Alternate Architecture. Graphics Set 2
> Future Cities: Future USA, Future Europe, Moon Colony.
>
> On the inside back cover it advertises for set 1 which is the Ancient
> Cities mod. Ancient Asia, Medieval Times, Wild West. On the inside
> front cover it advertises for the Sim City Terrain Editor.
>
> Heh, the problem with my copy is that my original copy of the original
> disk of Sim City became corrupted over time. Maybe I set it on a
> device with a magnet or something, but when they sent me a copy of the
> updated Sim City Classic (this was not around the time of Sim City
> 2000) as a replacement for the original game I had, the mod wouldn't
> work anymore. I kick myself for not backing up the original floppies.
>
> On Oct 7, 10:09 pm, tortoise <[EMAIL PROTECTED]> wrote:
>
> > On Oct 6, 11:27 am, Fazz Munkle <[EMAIL PROTECTED]> wrote:
>
> > > @Scott Holder Thanks! That's probably it. I just need to update the
> > > software. Pirate Bay hooooo! I also need a Sim City I can use my
> > > Future Cities mod for. I miss playing these old games.
>
> > I built the Linux version of sim city recently (micropolis). The only
> > snag was I had to install a bsd version of something related to the
> > cpreprocessor. otherwise it works, but on my powerbookg3 (kanga)
> > it has color problems and is too big for the screen. I will try it
> > later on a desktop when I get a chance.
>
> > I don't recall if basilisk allows to set 16colors, but the same book
> > does not ordinarily support that -- won't play sim city in os9, at
> > least
> > the version I have. I like the classic simcity (rather obsessed with
> > it at times actually) and I have hopes to look at the source codes for
> > ideas and hacks although c has never thrilled me...
>
> > What is Future Cities ? I just wanted to hack the scenarios basicly --
> > make up some of my own maps and situations.
>
> > > @tortoise I'm using Basilisk II under Ubuntu Linux with a Quadra 650
> > > ROM. Is there any way I can ID the ROMs I have? A long time ago I
> > > mislabeled them and I'm not too sure what ROM is what. I have a Quadra
> > > ROM and a Quadra 650 ROM and I'm not too terribly sure if that's what
> > > they are (model-of-Mac-wise). I tried the split Sound and Monitors CPs
> > > but  couldn't get sound.
>
> > > On Oct 5, 10:12 pm, tortoise <[EMAIL PROTECTED]> wrote:
>
> > > > > My question really is what would cause this? Is there some sort of
> > > > > difference between 7.5.5 and 8.1 sound management that prevents some
> > > > > older games not to output sound? Maybe there's a little hack or moving
> > > > > of files that I need to do? It's been a while since I've used a 68k
> > > > > Mac and I'm really starting to learn all over again how to mess with
> > > > > them (I know the basics of course).
>
> > > > .. did you try
> > > > changing the sound output settings in sound control panel -- do you
> > > > even have it, as 8.1 gave Monitors&Sound combined, but I do recall
> > > > one of my programs wanting the "split" Sound only control panel (I put
> > > > M&S upgrade to my 7.x system, too -- with SystemAV extensio does it
> > > > I think).
>
> > > > .
>
> > > > Just out of curiousity, what ROM image would you be using
> > > > with BasiliskII ?
>
> > > > BasiliskII in Linux worked much better for me on powerpc than the
> > > > osX one, but they may have improved it, and it would work better on
> > > > intel anyway. I never had much luck with anything in Classic.
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