At 16:20 16/12/98 +0000, Mirko Ross wrote:
>James Anderson wrote:
>
>> Hi,
>>
>> Is there any facility in Vnet for implementing shared VRML objects
>> and/or events, e.g. for electric doors which open simultaneously in
>> each user's world?
>
>Nice issue - we tought about to implement shared objects in VNet too.
>Maybe we should setup a working group to solve this problem together.
>
>Shared objects are the key to fantastic interactive worlds.
It occurs to me that they could be cut-down avatars which are owned by the
world instead of a user. We need to somehow send a signal to the object to
change like how Steve's avatar did for the poetry reading, then it will
alter for everybody.
When I say 'cut-down' I mean that it would need to send updates to all the
users should its state or position change but does not need to receive
them, so it is kinda half an avatar.
But just how do you send a signal to the shared object?
Cheers,
- Miriam
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