I suggest reviewing chapter 5 of Java for 3d and VRML Worlds,although it is
specific to Sony's implementation,it is still the best reference on shared
behaviors in multi-user vrml that I've seen so far.
-----Original Message-----
From: Miriam English <[EMAIL PROTECTED]>
To: Mirko Ross <[EMAIL PROTECTED]>
Cc: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Wednesday, December 16, 1998 4:10 PM
Subject: Re: Shared objects/events


>At 16:20 16/12/98 +0000, Mirko Ross wrote:
>>James Anderson wrote:
>>
>>> Hi,
>>>
>>> Is there any facility in Vnet for implementing shared VRML objects
>>> and/or events, e.g. for electric doors which open simultaneously in
>>> each user's world?
>>
>>Nice issue - we tought about to implement shared objects in VNet too.
>>Maybe we should setup a working group to solve this problem together.
>>
>>Shared objects are the key to fantastic interactive worlds.
>
>It occurs to me that they could be cut-down avatars which are owned by the
>world instead of a user. We need to somehow send a signal to the object to
>change like how Steve's avatar did for the poetry reading, then it will
>alter for everybody.
>
>When I say 'cut-down' I mean that it would need to send updates to all the
>users should its state or position change but does not need to receive
>them, so it is kinda half an avatar.
>
>But just how do you send a signal to the shared object?
>
>Cheers,
>
> - Miriam
>
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