I would like to say yes, they are completely solved -- =)
More to reality - I worked through some of them when I built my test
system, which I am happy to share, there tend to still be some unresolved
issues, primarily in that the more that is done to solve persistency the
more integration need between the VRML scene file and the datbase records
need to exist. The problem will be (and maybe it is not a problem) but I
see a need to build a **something** that can make sure that the VRML file
and the database record match - maybe this is the user that is building
the world, or maybe it is in the software, I dunno... THoughts ?
-A
Andrew Phelps
Department of Information Technology
Rochester Institute of Technology
http://www..it.rit.edu/
http://andysgi.rit.edu/
On Thu, 7 Oct 1999, Jeff Sonstein wrote:
> > If these issues of persistence are worked through [...]
>
> and I think they shall be...
>
> jeffs
>
> --
> Jeff Sonstein, M.A. http://ariadne.iz.net/
> http://ariadne.iz.net/~jeffs/jeffs.asc
> ==============================================
> there are no bugs
> there are just undocumented features
>
>