--
Jeff Sonstein, M.A.     http://ariadne.iz.net/
        http://ariadne.iz.net/~jeffs/jeffs.asc
==============================================
there are no bugs
there are just undocumented features

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[Miriam English <[EMAIL PROTECTED]>] 


>From [EMAIL PROTECTED]  Thu Oct  7 13:51:00 1999
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Date: Fri, 08 Oct 1999 06:54:29 +1000
To: John Stewart <[EMAIL PROTECTED]>
From: Miriam English <[EMAIL PROTECTED]>
Subject: Re: soon to be developing again
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Hi all,

Hmmm... John, does this mean that you will be able to come into a world,
walk up to someone and say "hello" into your microphone and the people
nearby in the world hear you but others further away don't? Is RAT an audio
streaming program? If this is what it does then boy, I sure could have used
this during the Worldcon-VR event!!!

Best wishes,

        - Miriam



At 12:00 PM 06/10/1999 -0500, John Stewart wrote:
>Hi Jeff;
>
>The thing is that we are tying in non-VRML 
>functionality to the shared worlds. 
>
>That Avatar that walks around could be me, and
>I could talk to you.
>
>You can walk into an area, see who is there, and
>walk up to a group of people much like you would
>do in a party or something.
>
>Take the approach of multi-user conferencing, and
>put the ability that VNet shared virtual worlds
>gives you for the visual placement.
>
>We take the coordinates of every member of the shared
>virtual world space, and tell the other tool(s) on 
>your computer where these avatars are placed. 
>
>It is trying to tie VRML into real-world interactions,
>if that makes any sense! So, look at it backwards -
>we are putting VRML on top of other computer tools
>that interact with your environment in a real sense.
>
>I come to this from a group of E.C. Funded research
>projects on multicast conferencing, and one of the
>big problems that I have experienced is that there
>is no way to have people go off into corners and
>talk amongst themselves to come to some resolution.
>
>Does this help? I use two scenarios to help describe
>this stuff:
>
>1) walking into an evening party. You see groups of
>people, maybe you walk up to the group that Miriam
>is in, and you join in the on-going conversation.
>
>2) virtual conference. A real speaker is making an
>audio/video presentation, and listeners can line up
>at "microphone stations" to ask questions. The speaker
>can see movement in his/her audience, and direct
>individuals to speak.
>
>Basically mimicing real life.
>
>Hope this helps!
>
>John.
>
>> so how is this different than what CosmoPlayer
>> [actually what *any* compliant plugin] currently does
>> to support audio spatialization
>> within for example the box that walks around the vrmLab scene
>> and makes grinding noises??
>
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