hello John... > If, say, you were standing in one place, looking "north", > and an avatar carrying a radio walked from west to east, > you would hear the sound get louder from the left, then > move through the centre to go out on the right side. so how is this different than what CosmoPlayer [actually what *any* compliant plugin] currently does to support audio spatialization within for example the box that walks around the vrmLab scene and makes grinding noises?? pardon my ignorance ;^} jeffs -- Jeff Sonstein, M.A. http://ariadne.iz.net/ http://ariadne.iz.net/~jeffs/jeffs.asc ============================================== there are no bugs there are just undocumented features
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