hello John...

> If, say, you were standing in one place, looking "north",
> and an avatar carrying a radio walked from west to east,
> you would hear the sound get louder from the left, then
> move through the centre to go out on the right side.

so how is this different than what CosmoPlayer 
[actually what *any* compliant plugin] currently does
to support audio spatialization 
within for example the box that walks around the vrmLab scene
and makes grinding noises??

pardon my ignorance  ;^}

jeffs

--
Jeff Sonstein, M.A.     http://ariadne.iz.net/
        http://ariadne.iz.net/~jeffs/jeffs.asc
==============================================
there are no bugs
there are just undocumented features

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