> I'd like to add that we added directional audio to
> vnet.
> 
> I should publish the code sometime; it was done 
> with RAT (Multicast IPv6 audio) and slight changes
> to the vnet code, also IPv6.

treat this as a "dummy's question"...
how is this different than the current sound setup
in plugins like Cosmo??
for example
in the Town Square scene at ariadne
the fountain and the email-bot both emit sound
which (in Cosmo at least) is spatialized...

or do you mean user speech??
thanks for helping me get straight on this

jeffs

--
Jeff Sonstein, M.A.     http://ariadne.iz.net/
        http://ariadne.iz.net/~jeffs/jeffs.asc
==============================================
there are no bugs
there are just undocumented features

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