Hi Jeff;
It is interactive speech, like being in a common
room.
When you get close to people, you get to join in in
their conversations. If they are talking, as you get
closer, you will hear their voices increase in
volume.
In essence, I am trying to mimic a real meeting place...
Cosmo sound is spatialized, (from what I understand),
but this is spatialized, and interactive.
Forget Cosmo and sound; interesting for items in a
scene(like your dirigible, or your fountain), but not
good for interactivity. (IMHO - everyone always can
prove someone wrong!)
John.
> treat this as a "dummy's question"...
> how is this different than the current sound setup
> in plugins like Cosmo??
> for example
> in the Town Square scene at ariadne
> the fountain and the email-bot both emit sound
> which (in Cosmo at least) is spatialized...
>
> or do you mean user speech??
> thanks for helping me get straight on this
>
> jeffs
>
> --
> Jeff Sonstein, M.A. http://ariadne.iz.net/
> http://ariadne.iz.net/~jeffs/jeffs.asc
> ==============================================
> there are no bugs
> there are just undocumented features