hi,
I wonder would anyone be able to help me with something.
I've been trying to get proximity sensors to work in vnet worlds, so
information on the user's behaviour can be routed back to the server
and put in a user profile database.
The problem is that when the world is loaded up first, before the
user connects to the vnet server, the eai callback works fine, and
detects the EventOutSFTime for the proximity detector, but after
they've connected to the vnet server, only the existing position and
orientation are received by the callback.
Will I have to modify the VIP and the EAIObject classes so they
handle these proximity detectors as well?
regards,
Gerard O' Sullivan.