> trying to track the user's movements by placing proximity detectors
> in each of the aisles.
> 
> Then the client sends a message back to a user profile server which is
> independent of the vnet server. Basically, it all works until the client
> connects to the vnet server

hmmmm
I'm not sure
but I had a thought that this might be
an issue of "scope"...

at what level in the VRML code 
have you placed the proximity sensors?
are you loading the same WRL single-user [where it works]
as you are multi-user [where it doesn't work]??

you might try the following experiments:

1) connect directly to the WRL-scene used by VNet
but in single-user mode

for example:

  http://ariadne.iz.net/~jeffs/vnet/EAISimple.wrl

is the Town Square scene at ariadne
which is loaded when you "hit" the VNet URL there
[loaded by the HTML into the top of the window
 while the applet is loaded into the bottom of the window]

see if the problems continue

2) put the proximity sensors at the "top level"
of the VRML scene which is loaded
[above the "ROOTNODE" in that WRL]

just some quick 
haven't-had-coffe-yet 
Sunday morning ideas  ;^}

> I hadn't thought of having the vnet server do the tracking though, but
> I'd like to keep the two servers separate if possible.

understandable

jeffs

--
Jeff Sonstein           http://ariadne.iz.net/
                   http://www.it.rit.edu/~jxs/
        http://ariadne.iz.net/~jeffs/jeffs.asc
==============================================
there are no bugs
there are just undocumented features

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