>From Robin:

...

>>When a customer purchases any kind of product (physical and/or
>>virtual) from a seller, the seller automatically receives a fixed
>>amount of credits that are automatically deposited into his personal
>>credit bank account. Meanwhile, the customer who purchased the product
>>GENERALLY deducts the same amount of "credits" from his own personal
>>credit bank account. A key point that must be grasped here is the
>>subtle fact that the customer doesn't really GIVE or transfer his
>>credits directly to the seller. Likewise, the seller isn't getting his
>>"credits" directly from the customer.
>
> The problem with this approach is that it completely removes the feedback
> mechanism from capitalism. IOW you could end up with many people doing things
> that are of no benefit to society, while few is any are doing the things that
> are really needed.

...

Thanks for actually reading my lengthy treatise [which regrettably
contained a few grammatical errors] and challenging certain
fundamentals principals. Being picked apart by the Vort Collective can
be a good way to discover whether major holes might exist in the
proposal.

I disagree that such a system would remove essential supply & demand
feedback mechanisms from the economic system. The proposed Virtual
Currency system actually attempts to keep such mechanisms firmly in
place, especially the advantages of competition. It's designed to
thrive with economic feedback mechanisms driving the direction that
individual workers and corporate entities might choose to go in their
personal attempts to generate additional surplus credits for
themselves. Keep in mind, under the proposed system, just like under
the current system, you cannot acquire virtual credits for yourself if
nobody purchases an unwanted luxury product you may have on a whim
decided to manufacture. It would be unwise to create any kind of
luxury product that takes time as well as your own finite supply of
credits to build with no forethought into whether it's something
customers would care to purchase. Keep in mind the fact that all
luxury oriented products would have to be purchased from a finite
supply of surplus credits that each prospective customer would have to
have stashed away in their personal credit bank account. A seller had
better put some careful thought into the matter!

Consider the following scenario:

For some time now Seller "A" has been the only person in the whole
area who has been manufacturing widgets. He calls his widgets: "Model
A". Each widget costs him 100 credits to make. He purchases all the
essential raw materials he needs from wholesalers who acquire the raw
materials themselves and sell them for an aggregate equivalent of 100
credits. Keep in mind that all of these seller/customer transactions
are being registered within Computer Central. For some time now seller
A" has been selling his manufactured widgets for 300 credits to
customers. Seller "A" is attempting to generate a net surplus of 200
credits (A 200% markup) for himself per individual widget sold to
prospective customers. Since Seller A is the only kid in town making
widgets he has a monopoly. Either you pay 300 credits and get your
"Model A" or you do without.

Meanwhile, another individual, (probably someone who initially
couldn't afford purchasing a "Model A" for 300 credits) becomes
interested in manufacturing the same kind widgets. We'll call him
seller "B" and he is more ambitious. He does his homework on how to
increase the quality of widgets. He eventually ends up manufacturing a
similar product - in fact a superior widget. He calls his widget
"Super Model B". True, his widgets are more difficult to make. They
end up costing him 120 credits to assemble. As in the original
scenario, all the raw materials are purchased from equivalent
wholesalers. The exchange of credits to acquire all the raw materials
are also recorded within Computer central, just as they were recorded
for Seller A. Seller "B" reviews the current the price Seller "A" is
selling his model for. Seller "B" decides to sell his "Super Model B"
for only 200 credits each. That's a more modest 66% markup. Seller "B"
will attempt to generate a net surplus of 80 credits per individual
widget, as sold to prospective customers.

Which seller do you think is going to end up generating more earned
credits for himself as a result of seller/customer transactions - as
registered & dispensed from Computer Central?  Which widget model do
you think most customers would prefer to purchase? Once "Seller B"
enters the market Seller "A", if he truly wishes to continue acquiring
surplus credits for himself, will be forced to lower the "price" of
his inferior "Model A" widget to a price lower than the price Seller
"B" currently sells his superior "Super Model B" widgets for. Needless
to say, this is called "competition". The monopoly on widgets has been
destroyed, and everyone benefits... everyone except Seller A. This
also tends to keep credit inflation in check.

A key point to keep in mind is the fact that all luxury products and
services must be "paid" out of one's personal stash of surplus earned
credits. All luxury payment purchases (which results in the
consumption of personal credits) are, of course, being registered with
Computer Central, just as the generation of new credits for sale to
the product are being simultaneously dispensed to the seller. The only
way anyone can acquire desirable surplus credits would be by working
at something useful, insofar as society is concerned. They have to
create a product that customers would like to purchase.

Regards,
Stephen Scrooge Johnson
www.OrionWorks.com
www.zazzle.com/orionworks

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