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Karsten Otto wrote:
> vos-0.23.0-pre2:
> 
> configure: still not looking for boost in /sw
> solution: --with-boost=/sw
> 

Pete, can you fix this?

> missing libs/vos/extensions/revcontrol/revdefs.h
> solution: copy file from CVS version

Fixed


> 
> 
> CS-23-02-2006 snapshot:
> 
> configure: ??? does not recognize/use --with-vos
> solution: export PKG_CONFIG_PATH=$HOME/opt/vos

Pete, can you fix thhis?

> 
> libs/csutil/radixsort.cpp:57:18:error: #if with no expression
> effect: skips building libcrystalspace.a and consequently most other  stuff
> solution: change #if CS_BIG_ENDIAN
>                            to #ifdef CS_BIG_ENDIAN

Fixed


> 
> 
> vos-browser-0.23.0-pre2:
> 
> configure: still not looking for boost in /sw
> solution: --with-boost=/sw

Peter, can you fix this?


> 
> still warnings about no non-virtual descructor
> (CS seems to use -Wno-non-virtual-dtor , sounds related, maybe to 
> suppress this?)

We want it to warn about some non-virtual dtors, since that *could* be
an error, so I'd leave the warnings in. Eventually CS will be fixed I
assume.


> 
> fails to link wxterangreal:
...
> -lvos -lwx_macud-2.5 -lircclient -lvosimpexp_3d -lASE -lpthread -
> lboost_thread
> /usr/bin/ld: Undefined symbols:
> typeinfo for wxApp
...

Hmm, what is the output when you run "/sw/bin/wx-config --libs" ? I
think it ought to be linking against several wx libraries. Did you
install wx from fink?



> after client connect:
> [Fri Feb 24 16:33:38 2006 (2) search] No such message block defined 
> "children-listen"
> [Fri Feb 24 16:33:38 2006 (2) search] No such message block defined 
> "parent-listen"
> [Fri Feb 24 16:33:38 2006 (2) search] No such message block defined 
> "property-listen"

This is OK, these are warnings, but Pete -- will terangreal still add
listeners to things even if the server doesn't support search? (It
should probably check before sending the search)

> some warnings about no collision detection

Normal, some object types simply can't do CD.

> fails to load crystalspace.graphics3d.shader.glcg

No problem, terangreal doesn't use it yet.

> 
> strange cluttered display
> hangs with "rolling marble" busy mouse pointer
> cannot move around or anything

Bad.  Can you run it in the debugger and break here while it's hung, and
 look at the stack trace for each thread?  How long did you wait?

Reed
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