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Hi Karsten,

Karsten Otto wrote:
> Yay! Three cheers for tetron and adu! Is this gonna be 10.2, 10.3, or 
> 10.4 based? 

I would just go with the latest version, unless Peter/adu/you only have
access to an older one.


>>  * misc:clickable - very basic interaction hook, would indicate 
>> clicking on an object should send a "clicked" message.  Would allow 
>> for simple world interaction, when paired with python scripts.
>>
> I do not quite understand this. I assume the "clicked" message will  be
> generated by the browser and sent to the clickable object, so it  can
> react in some way? In this case, I would like to propose a small 
> extension: Add two optional fields to the message, the first  indicating
> an interaction mode/keyword (defaulting to "use"), the  second another
> vobject. 

We have talked about this before, but never come to a conclusion yet.  I
would propose that the first phase would be simpler, and for
misc:clickable to have a set of "actions" that simply have a
description. If there is only one action, then you see the description
on mouse over and simply clicking does it. More than one, you get a
little menu of descriptions.


A second phase would be left To Be Determined and let you combine
objects.   There are lots of ways to do this if you use either the
avatar or a new "browser" object as a container to hold references to
the various objects involved in a more complex interaction, or if you
create a sufficiently clever way of mapping out the interaction ahead of
time in the "clickable" metaobjects.


> Let me add my notion of multi-sector support to the wishlist, as 
> discussed on IRC last night. The idea is that terangreal should be  able
> to access and render mutliple world sectors at once. 

Do you mean that objects from each sector are combined into one view?
(If so, how would you use this?)  Or simply to implement portals?   A
sector really defines an actual spacial zone, I think that makes sense
to keep it that way; and then you can always join sectors with portals.

Reed


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