On 1/9/07, Or Botton <[EMAIL PROTECTED]> wrote: > > On Jan 9, 2007, at 1:08 PM, swe wrote: > > > Textures look often shabby, most of their 'houses' look like boxes, > > their > > 'trees' flow in the sky, not on ground. > > I guessed lots of people there, but so far I found round 20 in the > > start > > place, which cybertown had in better times too. > > I have to chip in into this one - Its true that most of the > structures you've encountered may look pretty bad, but you have to > remember that this is mostly because the creators of said buildings > tend to be inexperienced users. > > The idea behind SL's live building system is to leverage creation to > the point where any user who wishs to try it - professional or not - > can build something without having to go through a long period of > study. This does cause alot of low-quality and bad looking structures > to populate the landscape, but its not because the engine cannot do > any better. > > Feel free to look me up on the IRC channel and i'll show you around > SL - some of the buildings built by the more professional artists may > surprise you.
Yeah, some have spent the time to develop the skill and the content. I saw some impressive SL stuff, which surprised me considering how primitive their "primitive" modelling components seem to be. chris > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d > _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d