On 1/9/07, Or Botton <[EMAIL PROTECTED]> wrote:
>
> On Jan 9, 2007, at 1:08 PM, swe wrote:
>
> > Textures look often shabby, most of their 'houses' look like boxes,
> > their
> > 'trees' flow in the sky, not on ground.
> > I guessed lots of people there, but so far I found round 20 in the
> > start
> > place, which cybertown had in better times too.
>
> I have to chip in into this one - Its true that most of the
> structures you've encountered may look pretty bad, but you have to
> remember that this is mostly because the creators of said buildings
> tend to be inexperienced users.
>
> The idea behind SL's live building system is to leverage creation to
> the point where any user who wishs to try it - professional or not -
> can build something without having to go through a long period of
> study. This does cause alot of low-quality and bad looking structures
> to populate the landscape, but its not because the engine cannot do
> any better.
>
> Feel free to look me up on the IRC channel and i'll show you around
> SL - some of the buildings built by the more professional artists may
> surprise you.

Yeah, some have spent the time to develop the skill and the content.
I saw some impressive SL stuff, which surprised me considering how
primitive their
"primitive" modelling components seem to be.

chris
>
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