Someone answered on another thread that it is not. They do cutting but not CSG.
chris On 1/11/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > > Does anyone know if you can do boolean operations with prims? I vaguely > recall that you can apply a few "cut out" operations but not completely > general prim-prim boolean ops?? > > Reed > > > > Mark Wagner wrote: > > On 1/10/07, Peter Amstutz <[EMAIL PROTECTED]> wrote: > >> One thing I've been wondering about -- while their primitives seem to be > >> a pretty clever solution to the bandwidth problem, is their graphics > >> architechture completely committed to being based on prims? With the > >> rest of the world being based on straight triangle meshes or surface > >> patches, their graphics model seems to be completely unable to keep up > >> with the state of the art in 3D graphics. > > > > One thing I like about the prim model is that it can be converted to > > raytracing and CSG with little to no effort. > > > > (Yes, you can raytrace meshes. But they look like raytraced meshes.) > > > > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d > _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d