On 3/9/07, Reed Hedges <[EMAIL PROTECTED]> wrote: > http://interreality.org/wiki/IdeasForCool3dWorlds > Board games > > I heartfully suggest the notion of a gamespace. You walk in, see little > stations that let you run various games, get to start a game/join one, > play, keeps track of your accomplishments, etc. (Rob)
You're stopping at board games? Well, I know a lot of people in the states are infatuated with card games and nascar right now. But why not have an entire arcade, with not only games that would be considered gambling, but 3d interpretations of Pong, Space Invaders, Joust... > Graph Visualizations > > Convert a file format like ?GraphViz or UML or Doxygen's XML output to > A3DL Vobjects. Or hack ?GraphViz to output A3DL. If Doxygen's XML > output, show VOS code structure in 3D. -Reed You mean, make VOS into a graphing calculator? That would be AWESOME. (You know, besides Reversi, Calc was one of the first applications for the first version of MSWindows?) It'd be great to see a Paint Program, too. Or a 3d calendar. (Would a 3d clock have 3 axises? One for each hand?) > Weather World > > Represent current weather conditions at some place in 3D (by changing > sky color, position of lamps which represent the sun, add/remove object > like clouds and particle systems for precipitation). Include an > interactive object that lets you select between currrent conditions and > different forecasts for different locations. -Reed Make this same globe into a driving/boating/flight simulator, and I'll be intrigued. Add navigation of the star-map during clear skies, and I will officially switch my "Shell" executive from explorer.exe to wxterangreal.exe > Hub World > > An attractive "first impression" world for VOS that also includes > portals to other demo 3d worlds. This world could also contain > miscellaenous demo objects that don't fit into the theme of other worlds > (server-side dynamic physics objects that can be knocked around might be > interesting, or showing off various 3d features a la "walktest"). If > anyone else on the internets puts up a VOS server with a nice world, a > portal there could be added to the hub world. -Ken Absolutely. But you HAVE to include the Warehouse in the same world, and give the ability for "users" to link to their home servers... (Which is why I said the client and the server should be the same program... If they were, you could keep track of the home address, upload it securely (without typo) to the Hub World, and inform the user at the same time when someone enters his or her Home. > Construction World > > A world that allows users to instantiate, place, and edit simple objects > in the world space. Objects could be shared, or a user could take > temporary control over a particular "sandbox" to build in. -Ken Absolutely. In my idea, this was Synonymous with the Weather/Driving/Boating/Flight World. That's because our World, our Universe, is so massive, why not allow people to showcase their own constructions upon it? Just make sure to keep all submitted objects in an administrative database for review, and if necessary, banning/deletion. I'll even be a banner if you need me. ;) > Boids > > A flock of fish or birds or something follows you around. Craig > Reynolds' "boids" flocking algorithm is well known and has been > implemented many times in different languages, should be easy to find it > and adapt to VOS. -Reed Put that in the warehouse. We're gonna need it. I think we'll also need some 'jumping algorithms'. On 3/9/07, HEBLACK, J <[EMAIL PROTECTED]> wrote: > 3d Warehouse > > A 3d warehouse to showcase things needed for various 3d applications. > This could be one place to browse for content and supplies-objects for > starting a demo. Warehouse, much like the Hub World, I think, should contain links to other objects/locations in the warehouse that employ the scripts or content contained in any object you're viewing, and perhaps links back to the objects or scripts that were employed in making that object. I'm even inclined to say that Hub World should have the Warehouse within it somewhere. I'm also inclined to say there should be a language that describes Procedural elements; 2d and 3d objects you make solely from scripts. Please, please, please can we have Procedural Elements described somewhere in the VOS protocols? Please? Then we can offload those massive 'world download times' into Procedures, which take mere seconds to download on dialup. =D -Steve _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d