Nice! I'll have to try a build tonight and see if this works for me..... (update: just finished the build... I get complaints about a "usleep" function in demoplugin.c. Ah well -- silly windows!)
I haven't had much time this week to look at VOS stuff.... It sounds like you have been pretty busy though :) -Ken > This is mostly directed at Reed, but I thought everyone might be > interested -- > > In working on a virtual demo world/presentation (which I intend to use > as a more compelling alterative to openoffice "impress" slides in > presenting VOS to potential investors) I've made a few changes that make > worldbuilding much easier: > > - Fixed bugs in blender export script which causes rotations to > sometimes come out wrong. > > - Added an "<addtype>" directive under the <load> section in XOD files, > so objects from loaded files can be extended. > > - Added some code to the vosapp framework so that if plugins introduce > new metaobject factories, existing vobjects with that type will have > metaobjects automatically attached. > > - Fixed some collision handling in the CS plugin that was misbehaving. > > - The 3rd person chase camera now won't go through walls, but will zoom > in as necessary to have a clear line of sight to the avatar. > > - If you can hit "g" while moused over a 3d object, you "grab" it, this > means the object is placed in front of you and moves around when you > move. (Moving this with the mouse isn't supported yet.) You can tag > this "a3dl:nograb" to tell ter'angreal not to grab them (useful to avoid > grabbing the floor or walls by accident.) > > So, in combination with the new misc:clickable and misc:textentry types > (which communicate clicks on prompt for text on 3D objects) it's now > relatively easy to add behaviors (written in C++) to 3D objects in > scenes created in Blender. See "galley.xod" in vos/apps/omnivos/ for > the work in progress. > _______________________________________________ vos-d mailing list [EMAIL PROTECTED] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d