Don: > > Tell the same to the average Amiga users ten years ago... > > The best approach is to give away the software, charge for support, and > sell a printed manual.
That's a good approach to productivity and utility software, but I don't think it can apply to games. However, I think that approach would work for many applications. In the end, I would like to see the platform have software of all three flavors, share-ware, support-ware, and commercial. -- -- Regards, Dave 'Targhan' Crawford
