Don:

> > Tell the same to the average Amiga users ten years ago...
> 
> The best approach is to give away the software, charge for support, and
> sell a printed manual.

That's a good approach to productivity and utility software, but I
don't think it can apply to games.  However, I think that approach
would work for many applications.  In the end, I would like to see the
platform have software of all three flavors, share-ware, support-ware,
and commercial.



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Regards,

Dave 'Targhan' Crawford

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