On 03-Nov-02, Targhan wrote: >>> Tell the same to the average Amiga users ten years ago... >> >> The best approach is to give away the software, charge for support, >> and sell a printed manual. > > That's a good approach to productivity and utility software, but I > don't think it can apply to games. However, I think that approach > would work for many applications. In the end, I would like to see the > platform have software of all three flavors, share-ware, support-ware, > and commercial.
It won't work for games. The best bet there is to sell the packaging - put the thing in a really nice box. Enough people will want the original to make it worth while. It will be a few weeks before the commercial pirate companies clone the packaging. The same applies to music. For example, the new Sigur Ros CD comes with attractive graphics. It's well worth the money to own the real thing rather than a CD-R with the name in felt tip pen. Regards -- Don Cox [EMAIL PROTECTED]
