On 02/03/2015 07:37 AM, Emil Velikov wrote:
> On 23 January 2015 at 07:59, Tapani Pälli <tapani.pa...@intel.com> wrote:
>> Patch creates and initializes pp::Graphics3D context for OpenGL ES 2.0.
>>
>> Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
>> ---
> [...]
> 
>> @@ -37,6 +43,10 @@ nacl_container_dtor(waffle::nacl_container *nc)
>>  {
>>      if (!nc)
>>          return;
>> +
> +   nc->ctx = pp::Graphics3D();
> I would guess that you want to nuke the Graphics3D ctx first ?
> 
>> +    nc->glSetCurrentContextPPAPI(0);
>> +    nc->glTerminatePPAPI();
>> +
> Imho the teardown should be symmetrical to the setup - i.e. create a
> new function nacl_context_fini (or similar) which has the above three
> calls, and gets executed in nacl_context_destroy.

I just want to echo Emil here. Writing teardown to be symmteric to
setup is generally a good idea.

> 
>> +static bool
>> +nacl_context_init(waffle::nacl_container *nc, struct nacl_config *cfg)
>> +{
> [...]
>> +
>> +    dlclose(glapi);
>> +
> Calling the function pointers after closing the handle causes
> segfaults on my Archlinux machine. Am I the only one or does nacl has
> something special in this regard ?

Hmmm... This seems wrong to me too.

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