On 02/03/2015 07:37 AM, Emil Velikov wrote: > On 23 January 2015 at 07:59, Tapani Pälli <tapani.pa...@intel.com> wrote: >> Patch creates and initializes pp::Graphics3D context for OpenGL ES 2.0. >> >> Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> >> --- > [...] > >> @@ -37,6 +43,10 @@ nacl_container_dtor(waffle::nacl_container *nc) >> { >> if (!nc) >> return; >> + > + nc->ctx = pp::Graphics3D(); > I would guess that you want to nuke the Graphics3D ctx first ? > >> + nc->glSetCurrentContextPPAPI(0); >> + nc->glTerminatePPAPI(); >> + > Imho the teardown should be symmetrical to the setup - i.e. create a > new function nacl_context_fini (or similar) which has the above three > calls, and gets executed in nacl_context_destroy.
I just want to echo Emil here. Writing teardown to be symmteric to setup is generally a good idea. > >> +static bool >> +nacl_context_init(waffle::nacl_container *nc, struct nacl_config *cfg) >> +{ > [...] >> + >> + dlclose(glapi); >> + > Calling the function pointers after closing the handle causes > segfaults on my Archlinux machine. Am I the only one or does nacl has > something special in this regard ? Hmmm... This seems wrong to me too.
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