On Thursday, 21 September 2006 at 21:20, Linas Žvirblis wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Christian Ohm wrote: > > > No, I don't want to change it. But as there is no generally agreed on > > definiton of "source" for data files, and most Warzone data files can be > > edited easily (most are text files, graphics and sound) I'd just define > > "source" as "the files we got". > > The definition of source for data files is actually quite clear. It is a > preferred way of modifying files, something an author would use to > generate modified files. For example wav files for sound effects, > uncompressed videos, etc.
Hm, is that a generally agreed on definition (say, on debian-legal)? _My_ preferred way to modify a WAV file for example depends on how it was created. Say you use om-synth for that, then the om patch is what I'd want to modify, not the resulting WAV file. Similarly with a video: Created in Blender? Give me the blend file and all resources it needs. What's the use of having every frame as a PNG? Editing in cinepaint? Now what if the movie was created with a commercial program like 3D studio? Then I can't do much without buying the program... Anyway, if it is "debian-legal save" just to provide the WAVs and PNGs etc., we should bo good to go, no? -- Any false value is gonna be fairly boring in Perl, mathematicians notwithstanding. -- Larry Wall in <[EMAIL PROTECTED]> _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev