On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
This patch has a problem:
#define AL_INVALID (-1)
My recommendation is to change psSample->iSample to signed...
Although alGenSources() expects an ALuint. I think both this and
similar OpenGL code that uses -1 for invalid value is just plain wrong
- ~0 or -1 should be a perfectly valid value for both OpenGL textures
and OpenAL sources.
- Per
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