Am Donnerstag, 4. Januar 2007 15:42 schrieb Dennis Schridde: > Author: devurandom > Date: Thu Jan 4 15:42:40 2007 > New Revision: 596 > > URL: http://svn.gna.org/viewcvs/warzone?rev=596&view=rev > Log: > Multiplayer Command Turrets can now attack/mark air targets. This makes it > sensible to attach AA weapons to commanders for defensive purposes. On IRC we were talking about multiple turrets for commanders. There were 2 ideas:
1. One offensive and one defensive turret. You can control the offensive one and the defensive one tries to defend the commander and therefore marks defensive targets. Some it has to be choosen which target a groupmember wants to choose. (Can I better defend my commander or should I rather use his offensive recommendation?) Maybe a target can additionally marked as "urgent", in cases where the commander droid is like to get destroyed by that unit soon. 2. One ground and one air turret. The attached AA units obey orders from the air turret, while the others obey those from the ground turret. This follows the usual rules for target selection. (Use droid-target if possible: Commander AA turret can't attack ground units, so it will choose a better target. This can then be also attacked by the attached AA units. Same applies for ground turret / ground units.) 2 is probably easier to implement, while 1 simulates a much higher inteligency of the commander. What do you think? --Dennis
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