Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon: > Couldnt separate them into smaller patches because the changes 'twisted' > alot...sorry for the huge patch. This is the final patch? Or another work-in-progress patch? (I won't have time to review it the next weeks... Sorry.)
> Changes:(wz28b.patch) > 1.Added 3 new propulsions that can be defined in propulsions.txt > (jet,helix,navy) > 2.Added new structures: > rearmCentre(auto-rearm all units within its 'rearmRadius') > rearmField(a hybrid of rearm pad and factory,can build/support up to 8 > 'jet' droids at one time) > 3.Limited ammo and rearm.txt and added component ZNULLREARM to all > templates in templates.txt > note:1,2,3 might be partly unfinished/untested because they require a mod > to test and they dont affect the 'stock' wz > 4.Fixed a bug which prevents the droids from removing 'died' targets for > auxiliary weapons. > 5.Fixed some net message size count problems with vtol I made when adding > multiple weapons to vtol > 6.Changed sinf/cosf to trig sin/cos lookup access functions trigSin and > trigCos for better performance > 7.Changed vectorToAngle in move.c a bit to improve its efficiency('+= > 360/4' is weird and 'somevalue/180/2' is pointless too imo...) > 8.Changed establishTargetHeight in projectile.c to use pIMD rather than > displayImd for structures to fix some weird height problems(hopefully) > 9.Added a new function combFireLoc in combat.c,the function is used to > 'attack location with x,y,z specified' without psTarget(like carpet > bombing) 10.Added experimental test of a separate list in 'manufacture' > interface('#define SEPARATE_LIST_TEST' in hci.c,default on,comment it out > to use 'old' manufacture list) > old:when you click on a factory,it lists all of your factories in the > interface(cyborg,factory,vtol factory),which is odd... > test:when you click on a factory,it only lists all of your factories of the > same type you selected. > 11.Added a hitbox bonus for indirect weapon's intended target. > > Changes(wz28bData.patch) > 1.Added rearm.txt(ZNULLREARM) > 2.Added ZNULLREARM to all templates in templates.txt > 3.Changed 'NULL' component to wz null entry style 'ZNULLSOMECOMP' > 4.Added functions for rearmCentre and rearmField in functions.txt > 5.Added dummy rearmfield and rearmcentre to structures.txt(because wz > a function depends on a structure...) > 6.Changed wrf to deal with those changes.
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