Am Sonntag, 11. Februar 2007 schrieb Linas Žvirblis:
> The Watermelon wrote:
> > yes I know the texture 'quality' makes no difference in memory as long as
> > the total number of bits are changed,it's just weird WZ render lags the
> > overall performance in the areas where you least expected:
>
> Maybe this has something to do with the increased number of individual
> colors in the texture? Although it should not matter much if the bit
> depth remains the same, so just a wild guess...
>
> Are you sure you save the textures in the same bit-depth? (I could not
> check that, because the file storage site told me to wait an hour before
> downloading) You could try replacing textures with solid color blocks,
> and again with gradients, and compare the performance.
They are allways loaded as 32bit RGBA... If the file would have a different 
bit depth, you would see that immediately, as it would look "funny".

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