Am Sonntag, 11. Februar 2007 schrieb Linas Žvirblis: > The Watermelon wrote: > > yes I know the texture 'quality' makes no difference in memory as long as > > the total number of bits are changed,it's just weird WZ render lags the > > overall performance in the areas where you least expected: > > Maybe this has something to do with the increased number of individual > colors in the texture? Although it should not matter much if the bit > depth remains the same, so just a wild guess... > > Are you sure you save the textures in the same bit-depth? (I could not > check that, because the file storage site told me to wait an hour before > downloading) You could try replacing textures with solid color blocks, > and again with gradients, and compare the performance. They are allways loaded as 32bit RGBA... If the file would have a different bit depth, you would see that immediately, as it would look "funny".
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