On Sun, 04 Mar 2007 15:35:09 -0500 Gerard Krol 
<[EMAIL PROTECTED]> wrote:
>[EMAIL PROTECTED] wrote:
>> On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol 
>> <[EMAIL PROTECTED]> wrote:
>>> [EMAIL PROTECTED] wrote:
 
>>> I'm having no problems with GNA here, but maybe they are 
>already 
>>> over. 
>>> The only modifications in loop.c are in the videoloop, so they 
>>> "should" 
>>> have no effect on other parts of the game. (sadly, with the 
>>> current code 
>>> this is not always the case)
>>>
>>> - Gerard
>>>     
>>
>> Here is shot.
>>
>> http://img460.imageshack.us/my.php?image=wz2100shot005vu8.jpg
>>
>> Look at shadows in relation of object.  Then background bleed 
>> through.
>>   
>Are you sure this wasn't so before? I checked it again and shadows 
>look 
>fine here.
>Could you try "svn update -r834" to check it?
>> Reason is that calls         glDisable(GL_DEPTH_TEST), and   
>> glDepthMask(GL_FALSE)
>>   
>I doubt that....
>> So you need to make new function to leave on those.
>>   
>Please try the attached patch, it fixes the only thing I can think 
>of 
>that may cause the difference.
>
>- Gerard
Sorry, you not at fault, now I got acess to svn again, I can look.
GNA tells me to use http:// instead of svn:// for anonymous access, 
and you no get the error message of 'malformed network data'.


Problem is that call "if (screen_GetBackDrop()) { 
screen_Upload(NULL);} "
If comment out, then it works OK, so not your faults.  I look for 
better fix.



 




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