On Sun, 04 Mar 2007 15:35:09 -0500 Gerard Krol <[EMAIL PROTECTED]> wrote: >[EMAIL PROTECTED] wrote: >> On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol >> <[EMAIL PROTECTED]> wrote: >>> [EMAIL PROTECTED] wrote: >>> I'm having no problems with GNA here, but maybe they are >already >>> over. >>> The only modifications in loop.c are in the videoloop, so they >>> "should" >>> have no effect on other parts of the game. (sadly, with the >>> current code >>> this is not always the case) >>> >>> - Gerard >>> >> >> Here is shot. >> >> http://img460.imageshack.us/my.php?image=wz2100shot005vu8.jpg >> >> Look at shadows in relation of object. Then background bleed >> through. >> >Are you sure this wasn't so before? I checked it again and shadows >look >fine here. >Could you try "svn update -r834" to check it? >> Reason is that calls glDisable(GL_DEPTH_TEST), and >> glDepthMask(GL_FALSE) >> >I doubt that.... >> So you need to make new function to leave on those. >> >Please try the attached patch, it fixes the only thing I can think >of >that may cause the difference. > >- Gerard Sorry, you not at fault, now I got acess to svn again, I can look. GNA tells me to use http:// instead of svn:// for anonymous access, and you no get the error message of 'malformed network data'.
Problem is that call "if (screen_GetBackDrop()) { screen_Upload(NULL);} " If comment out, then it works OK, so not your faults. I look for better fix. -- Click here to double your salary by becoming a medical transcriber http://tagline.hushmail.com/fc/CAaCXv1R3e9hw8ydN1BbPE0crIFAXS2B/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev