I had this too, but not anymore with the old memory system ripped out.
Could you try current svn trunk and see if the crash still occurs?
- Gerard
The Watermelon wrote:
On 4/2/07, [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>*
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
>this problem usually happens when objects are incompatible with
>each
>other,try doing a cleanup and full-recompile and see if this cures
>the
>problem.It might be a bug if cleanup and full-recompile dont fix
>it...
Did a clean, then recompile, same thing.
Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void *
key2=0x00000013) Line 143 + 0x3 bytes C
Warzone2100-Dbg.exe!treapFindRec(_treap_node *
psRoot=0x0343a468,
void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579) Line
314 + 0xf bytes C
Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
psHeap=0x01659750, void * pData=0x031307ec, int size=872) Line 587
+ 0x15 bytes C
Warzone2100-Dbg.exe!blkPointerValidAll(void * pData=0x031307ec,
int size=872) Line 612 + 0x11 bytes C
Warzone2100-Dbg.exe!memPointerValid(void * pPtr=0x031307ec,
unsigned int size=872) Line 385 + 0xd bytes C
Warzone2100-Dbg.exe!droidUnderRepair(_droid *
psDroid=0x031307ec)
Line 5943 + 0xe bytes C
Warzone2100-Dbg.exe!drawDroidSelections() Line 3636 + 0x35
bytes
C
Warzone2100-Dbg.exe!draw3DScene () Line 416 C
Warzone2100-Dbg.exe!displayWorld() Line 1628 C
Warzone2100-Dbg.exe!addIntelScreen() Line 6904 C
Warzone2100-Dbg.exe!displayImmediateMessage(_message *
psMessage=0x083dfb60) Line 2143 C
Warzone2100-Dbg.exe!scrAddMessage() Line 1380 + 0x9
bytes C
Warzone2100-Dbg.exe!interpRunScript(_script_context *
psContext=0x031ad250, _interp_runtype runType=IRT_EVENT, unsigned
int index=3, unsigned int offset=0) Line 780 + 0x8 bytes C
Warzone2100-Dbg.exe!eventFireCallbackTrigger(_trigger_type
callback=TR_CALLBACKSTART) Line 1077 + 0x1e bytes C
Warzone2100-Dbg.exe!stageThreeInitialise() Line 1839 + 0x7
bytes
C
Warzone2100-Dbg.exe!levLoadData(char * pName=0x00e21180, char *
pSaveName=0x00000000, int saveType=0) Line 1137 + 0x5 bytes C
Warzone2100-Dbg.exe!SDL_main(int argc=2, char * *
argv=0x0013fdb8) Line 577 + 0xe bytes C
Warzone2100-Dbg.exe!_main() + 0xd1 bytes C
[EMAIL PROTECTED]() + 0x1ed bytes C
Warzone2100-Dbg.exe!__tmainCRTStartup() Line 589 + 0x35
bytes C
Warzone2100-Dbg.exe!WinMainCRTStartup () Line 414 C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols
loaded
for kernel32.dll]
weird,does it crash at the start of the game or after loading a
save?seems the callstack is pointing to droid selection event function
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