I had this too, but not anymore with the old memory system ripped out.
Could you try current svn trunk and see if the crash still occurs?

- Gerard

The Watermelon wrote:
On 4/2/07, [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon
    <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
    >this problem usually happens when objects are incompatible with
    >each
    >other,try doing a cleanup and full-recompile and see if this cures
    >the
    >problem.It might be a bug if cleanup and full-recompile dont fix
    >it...

    Did a clean, then recompile, same thing.

    Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void *
    key2=0x00000013)  Line 143 + 0x3 bytes  C
           Warzone2100-Dbg.exe!treapFindRec(_treap_node *
    psRoot=0x0343a468,
    void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579)  Line
    314 + 0xf bytes C
           Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
    psHeap=0x01659750, void * pData=0x031307ec, int size=872)  Line 587
    + 0x15 bytes    C
           Warzone2100-Dbg.exe!blkPointerValidAll(void * pData=0x031307ec,
    int size=872)  Line 612 + 0x11 bytes    C
           Warzone2100-Dbg.exe!memPointerValid(void * pPtr=0x031307ec,
    unsigned int size=872)  Line 385 + 0xd bytes    C
           Warzone2100-Dbg.exe!droidUnderRepair(_droid *
    psDroid=0x031307ec)
    Line 5943 + 0xe bytes  C
           Warzone2100-Dbg.exe!drawDroidSelections()  Line 3636 + 0x35
    bytes
    C
           Warzone2100-Dbg.exe!draw3DScene ()  Line 416     C
           Warzone2100-Dbg.exe!displayWorld()  Line 1628   C
           Warzone2100-Dbg.exe!addIntelScreen()  Line 6904 C
           Warzone2100-Dbg.exe!displayImmediateMessage(_message *
    psMessage=0x083dfb60)  Line 2143        C
           Warzone2100-Dbg.exe!scrAddMessage()  Line 1380 + 0x9
    bytes      C
           Warzone2100-Dbg.exe!interpRunScript(_script_context *
    psContext=0x031ad250, _interp_runtype runType=IRT_EVENT, unsigned
    int index=3, unsigned int offset=0)  Line 780 + 0x8 bytes       C
           Warzone2100-Dbg.exe!eventFireCallbackTrigger(_trigger_type
    callback=TR_CALLBACKSTART)  Line 1077 + 0x1e bytes      C
           Warzone2100-Dbg.exe!stageThreeInitialise()  Line 1839 + 0x7
    bytes
    C
           Warzone2100-Dbg.exe!levLoadData(char * pName=0x00e21180, char *
    pSaveName=0x00000000, int saveType=0)  Line 1137 + 0x5 bytes    C
           Warzone2100-Dbg.exe!SDL_main(int argc=2, char * *
    argv=0x0013fdb8)  Line 577 + 0xe bytes  C
           Warzone2100-Dbg.exe!_main()  + 0xd1 bytes       C
           [EMAIL PROTECTED]()  + 0x1ed bytes        C
           Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 589 + 0x35
    bytes  C
           Warzone2100-Dbg.exe!WinMainCRTStartup ()  Line 414       C
           kernel32.dll!7c816fd7()
           [Frames below may be incorrect and/or missing, no symbols
    loaded
    for kernel32.dll]

weird,does it crash at the start of the game or after loading a save?seems the callstack is pointing to droid selection event function


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