On Tue, 03 Apr 2007 04:58:15 -0400 The Watermelon 
<[EMAIL PROTECTED]> wrote:
>On 4/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon
>> <[EMAIL PROTECTED]> wrote:
>> >this problem usually happens when objects are incompatible with
>> >each
>> >other,try doing a cleanup and full-recompile and see if this 
>cures
>> >the
>> >problem.It might be a bug if cleanup and full-recompile dont 
>fix
>> >it...
>>
>> Did a clean, then recompile, same thing.
>>
>> Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void *
>> key2=0x00000013)  Line 143 + 0x3 bytes  C
>>        Warzone2100-Dbg.exe!treapFindRec(_treap_node * 
>psRoot=0x0343a468,
>> void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579)  
>Line
>> 314 + 0xf bytes C
>>        Warzone2100-Dbg.exe!blkPointerValid(_block_heap *
>> psHeap=0x01659750, void * pData=0x031307ec, int size=872)  Line 
>587
>> + 0x15 bytes    C

>
>weird,does it crash at the start of the game or after loading a 
>save?seems
>the callstack is pointing to droid selection event function

It does this at END of mission, where you see the stat screen.  
Start a new game, then play until you finish the very first 
mission.  It crash when you see stat screen.

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