On Tue, 03 Apr 2007 04:58:15 -0400 The Watermelon <[EMAIL PROTECTED]> wrote: >On 4/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon >> <[EMAIL PROTECTED]> wrote: >> >this problem usually happens when objects are incompatible with >> >each >> >other,try doing a cleanup and full-recompile and see if this >cures >> >the >> >problem.It might be a bug if cleanup and full-recompile dont >fix >> >it... >> >> Did a clean, then recompile, same thing. >> >> Warzone2100-Dbg.exe!memBlockCmp(void * key1=0x0013ede4, void * >> key2=0x00000013) Line 143 + 0x3 bytes C >> Warzone2100-Dbg.exe!treapFindRec(_treap_node * >psRoot=0x0343a468, >> void * key=0x0013ede4, int (void *, void *)* cmp=0x0054a579) >Line >> 314 + 0xf bytes C >> Warzone2100-Dbg.exe!blkPointerValid(_block_heap * >> psHeap=0x01659750, void * pData=0x031307ec, int size=872) Line >587 >> + 0x15 bytes C
> >weird,does it crash at the start of the game or after loading a >save?seems >the callstack is pointing to droid selection event function It does this at END of mission, where you see the stat screen. Start a new game, then play until you finish the very first mission. It crash when you see stat screen. -- Click to lower your debt and consolidate your monthly expenses http://tagline.hushmail.com/fc/CAaCXv1QPRPsEig9vUIlduDoYE1s9kZu/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev