Am Montag, 23. April 2007 schrieb Per Inge Mathisen:
> I would like to dump support for the BSP part of IMDs. It was
> introduced to speed up Warzone on the PSX, as far as I can tell, and
> it does nothing to speed things up on my box. Try it yourself by
> commenting out the #define BSPIMD line in lib/ivis_common/ivisdef.h
> header. By removing it, we can simplify the PIE format, and work
> towards the goal of making it more easy to use with 3D hardware
> acceleration.
>
> I would also like to dump the PIETOOL defines. I think this was only
> used by the pie tools, whose primary function was, as far as I can
> tell, to generate the BSP tables for PIE files.
>
> Any objections?
Not yet, will benchmark later.

For those who want to test this:
For good results set the framerate in the config up to 200 and when you found 
the scene of choice wait about 5 seconds till the average fps has settled.

--Dennis

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to