The BSP's are not used anywhere in the actual rendering code, so any change in fps should be impossible.
The PIETOOL defines can be dropped. - Gerard -----Original Message----- From: [EMAIL PROTECTED] on behalf of Per Inge Mathisen Sent: Mon 23-4-2007 20:08 To: Development list Subject: [Warzone-dev] BSPIMD and PIETOOL I would like to dump support for the BSP part of IMDs. It was introduced to speed up Warzone on the PSX, as far as I can tell, and it does nothing to speed things up on my box. Try it yourself by commenting out the #define BSPIMD line in lib/ivis_common/ivisdef.h header. By removing it, we can simplify the PIE format, and work towards the goal of making it more easy to use with 3D hardware acceleration. I would also like to dump the PIETOOL defines. I think this was only used by the pie tools, whose primary function was, as far as I can tell, to generate the BSP tables for PIE files. Any objections? - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
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