On Mon, 23 Apr 2007 14:18:44 -0400 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Montag, 23. April 2007 schrieb Per Inge Mathisen:
>> I would like to dump support for the BSP part of IMDs. It was
>> introduced to speed up Warzone on the PSX, as far as I can tell, 
>and
>> it does nothing to speed things up on my box. Try it yourself by
>> commenting out the #define BSPIMD line in 
>lib/ivis_common/ivisdef.h
>> header. By removing it, we can simplify the PIE format, and work
>> towards the goal of making it more easy to use with 3D hardware
>> acceleration.
>>
>> I would also like to dump the PIETOOL defines. I think this was 
>only
>> used by the pie tools, whose primary function was, as far as I 
>can
>> tell, to generate the BSP tables for PIE files.
>>
>> Any objections?
>Not yet, will benchmark later.
>
>For those who want to test this:
>For good results set the framerate in the config up to 200 and 
>when you found 
>the scene of choice wait about 5 seconds till the average fps has 
>settled.
>
>--Dennis

Maybe lav_coyote can make map so we can do benchmaks on?  Make 4 
player small map with hills/valley, and makes each side 50 prebuilt 
units with mapeditor,  then we have reference for all changes? 
Then with 200 units on screen at once, should see if BSP routines 
work or not.

Map needs to be small so they all fight right away.

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