Damn, forgot to change the subject. Please reply here.

On Wednesday,  8 April 2009 at 14:19, Christian Ohm wrote:
> I do have an X800 running with the free drivers, and trunk doesn't work for me
> as well. A crashdump is at http://pastebin.com/m6bbe555 (crash in Mesa at line
> 217, the last call from Warzone is at line 290) - is that the same problem you
> are seeing, Florian?
> 
> The crash is be in Mesa, which should interpret the last parameter of
> glDrawRangeElements (src/terrain.c:121) as an offset into the index array, but
> tries to access it as a memory address and then obviously segfaults.
> 
> But I'm not sure if the actual problem is in Mesa, or if Warzone is doing
> something strange with the VBOs. If someone knows some simple example programs
> using VBOs (complete with build system for Linux) to test, that'd be nice (I
> found one from http://www.songho.ca/opengl/gl_vbo.html that works here).
> 
> And another question: Is someone here successfully running trunk on Mesa?

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