Damn, forgot to change the subject. Please reply here. On Wednesday, 8 April 2009 at 14:19, Christian Ohm wrote: > I do have an X800 running with the free drivers, and trunk doesn't work for me > as well. A crashdump is at http://pastebin.com/m6bbe555 (crash in Mesa at line > 217, the last call from Warzone is at line 290) - is that the same problem you > are seeing, Florian? > > The crash is be in Mesa, which should interpret the last parameter of > glDrawRangeElements (src/terrain.c:121) as an offset into the index array, but > tries to access it as a memory address and then obviously segfaults. > > But I'm not sure if the actual problem is in Mesa, or if Warzone is doing > something strange with the VBOs. If someone knows some simple example programs > using VBOs (complete with build system for Linux) to test, that'd be nice (I > found one from http://www.songho.ca/opengl/gl_vbo.html that works here). > > And another question: Is someone here successfully running trunk on Mesa?
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