On Friday, 22 May 2009 at 14:25, Christian Ohm wrote: > Well, any conditional brings a possible CPU-pipeline flush with it, when the
Forgot one thing: The increased size of the code also leads to a lowered cache/code ratio, so more accesses to slower memory are needed (L1: ~3 cycles, L2: ~15 cycles, L3: ~~50 cycles, main memory: >100 cycles). _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev