On Friday, 22 May 2009 at 14:25, Christian Ohm wrote:
> Well, any conditional brings a possible CPU-pipeline flush with it, when the

Forgot one thing: The increased size of the code also leads to a lowered
cache/code ratio, so more accesses to slower memory are needed (L1: ~3 cycles,
L2: ~15 cycles, L3: ~~50 cycles, main memory: >100 cycles).

_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to