On Fri, May 22, 2009 at 02:25:33PM +0200, Christian Ohm wrote:
> 
> Equally obvious should be that slow but working is better than fast but
> crashing. Performance can later be achieved by profiling and optimizing the
> bottlenecks. As I recently added to ticket #225, I did an oprofile run on
> Warzone, and OpenAL topped the list at >40% CPU time. 

Interesting.

Was this with Creative's OpenAL or OpenAL-soft?

-- 
Stephen Swaney                  
sswa...@centurytel.net


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