On Fri, May 22, 2009 at 02:25:33PM +0200, Christian Ohm wrote: > > Equally obvious should be that slow but working is better than fast but > crashing. Performance can later be achieved by profiling and optimizing the > bottlenecks. As I recently added to ticket #225, I did an oprofile run on > Warzone, and OpenAL topped the list at >40% CPU time.
Interesting. Was this with Creative's OpenAL or OpenAL-soft? -- Stephen Swaney sswa...@centurytel.net _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev