On 5/23/09, Per Inge Mathisen <per.mathi...@gmail.com> wrote:
> On Sat, May 23, 2009 at 4:04 PM, Christian Ohm <chr....@gmx.net> wrote:
>  > This is from an optimized build (CFLAGS="-g -O2"), so fpathCompare and
>  > fpathOpenGet are inlined. I didn't get to 30 minutes though, it crashed 
> after
>  > ~10 minutes (crashdump attached, autogame on ziggurat, with demomode to
>  > simulate playing).
>
>
> We get lots of this kind of crashes related to messages when cheating
>  by changing active player or playing demo mode (which also changes
>  active player).
>
>  I don't know why, though, and the messages code is near impossible to debug.
>

You can say that again, there are some obfuscated stuff going on there.

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