On Wed, Jun 10, 2009 at 7:50 PM, <sen...@users.sourceforge.net> wrote:
> Revision: 7707
>          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7707&view=rev
> Author:   sendai
> Date:     2009-06-10 17:50:14 +0000 (Wed, 10 Jun 2009)
>
> Log Message:
> -----------
> Do not bother to process visibility for off-world mission structures, since 
> this leads us to iterate
> over tiles on the wrong map. This closes ticket:503.

I want to add that this is the second bug introduced by r7097 today.
Please be extremely careful when making logical changes to how objects
are iterated. Due to the insane way that map data is swapped between
missions, it is very easy to make very hard to trace bugs in this
code.

  - Per

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