On 6/10/09, Per Inge Mathisen <per.mathxx...@gmail.com> wrote:
> On Wed, Jun 10, 2009 at 7:50 PM, <sendxx...@users.sourceforge.net> wrote:
>  > Revision: 7707
>  >          
> http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7707&view=rev
>  > Author:   sendai
>  > Date:     2009-06-10 17:50:14 +0000 (Wed, 10 Jun 2009)
>  >
>  > Log Message:
>  > -----------
>  > Do not bother to process visibility for off-world mission structures, 
> since this leads us to iterate
>  > over tiles on the wrong map. This closes ticket:503.
>
>  I want to add that this is the second bug introduced by r7097 today.
>  Please be extremely careful when making logical changes to how objects
>  are iterated. Due to the insane way that map data is swapped between
>  missions, it is very easy to make very hard to trace bugs in this
>  code.
>

The main issue I see, is that we don't have enough testers--which is
why I think we should release often, and, I don't think we test
things on skirmish & mp & campaign.
This is why we should have at least 3-4 savegames that we can use to
do quick tests.
For SP game, we need savegames that involve all the transition types
(expand, limbo..etc) the games does.
For skirmish & MP games, I guess the best thing to do is use
'autogame', and while not perfect, I think it is the best we are going
to have, short of having to play the game ourselves.  (Though, this
don't find the issues that involve more than 2-3 MP players...)

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