On 6/10/09, Per Inge Mathisen <per.mathxx...@gmail.com> wrote: > On Wed, Jun 10, 2009 at 7:50 PM, <sendxx...@users.sourceforge.net> wrote: > > Revision: 7707 > > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7707&view=rev > > Author: sendai > > Date: 2009-06-10 17:50:14 +0000 (Wed, 10 Jun 2009) > > > > Log Message: > > ----------- > > Do not bother to process visibility for off-world mission structures, > since this leads us to iterate > > over tiles on the wrong map. This closes ticket:503. > > I want to add that this is the second bug introduced by r7097 today. > Please be extremely careful when making logical changes to how objects > are iterated. Due to the insane way that map data is swapped between > missions, it is very easy to make very hard to trace bugs in this > code. >
The main issue I see, is that we don't have enough testers--which is why I think we should release often, and, I don't think we test things on skirmish & mp & campaign. This is why we should have at least 3-4 savegames that we can use to do quick tests. For SP game, we need savegames that involve all the transition types (expand, limbo..etc) the games does. For skirmish & MP games, I guess the best thing to do is use 'autogame', and while not perfect, I think it is the best we are going to have, short of having to play the game ourselves. (Though, this don't find the issues that involve more than 2-3 MP players...) _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev