i-NoD wrote: >> I am all for removing it: >> 1. Too complex. >> 2. GUI not up to show people this. >> 3. Control over units not good enough to use the knowledge. >> 4. Even more stuff to consider when balancing (similar to "too complex"). >> 5. There already is enough variation/tactics in Warzone 2100. Less is more. >> - Kreuvf > > I still wonder what is soooo complex in this code? Could someone give me a > hint, please? I do not mean code-complexity. It's the gameplay itself that's getting too complex IMHO. There is enough stuff in the game that you have to worry about.
> Yes, there is a usability problem due to 2 and 3, but I think those could be > changed/fixed. > I'm more then willing to make some improvements to current GUI (as I'm not > much in betawidget stuff) > and could start right from this task. > I don't ask to change current stats/tactics model, I just want to allow some > productive persons to use this feature in their mods and maps and invite > some new tactics to gameplay - as more alternatives is not always bad (this > will solve 4 and 5 for core game if you wish). I don't know for sure, but > maybe a majority of modders/people aren't aware of the feature? We could > re-announce it and just to see if it will interest someone. We could always > remove it if not... just give another chance. Some time ago Per posted his experiences from that Freeciv and IIRC one of the interesting things was: Don't make things for modders only/add only stuff that _you_ want to have in the game and that _you_ use. Per will be able to correct me if I'm wrong :) - Kreuvf
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