On Thursday, 29 April 2010 at 22:45, buginator wrote: > After some more tinkering with the code, I finally found the issue > that MSVC was having. In short, a bool in c is a int, and in c++ a > bool !=int. It was always returning 256 on false, and -858993663 on > true. For those that don't see what that is, here: > false = 0x00000100, true = 0xcccccc01 make sense ?
No. Is this another Microsoft stupidity? Evalutating true to 1 and false to 0 seems to be required by the C++ standard (e.g. http://stackoverflow.com/questions/356726/is-bool-a-basic-datatype-in-c). Or is Warzone doing strange things again (that maybe weren't that strange when it was C-only)? If it is a Microsoft problem, I propose switching to the following bool type instead: http://thedailywtf.com/Articles/What_Is_Truth_0x3f_.aspx _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev