On Fri, Sep 28, 2012 at 7:09 AM, Jonas Ådahl <jad...@gmail.com> wrote:
> On Fri, Sep 28, 2012 at 2:47 PM, Pekka Paalanen <ppaala...@gmail.com> > wrote: > > On Fri, 28 Sep 2012 14:30:18 +0200 > > Jonas Ådahl <jad...@gmail.com> wrote: > > > >> On Fri, Sep 28, 2012 at 2:13 PM, Pekka Paalanen <ppaala...@gmail.com> > wrote: > >> > I have an old discrete-stepped mouse wheel, it reports: > >> > > >> > Event: time 1348834027.330811, type 2 (EV_REL), code 8 (REL_WHEEL), > value 1 > >> > Event: time 1348834027.330812, -------------- SYN_REPORT ------------ > >> > > >> > and the other direction: > >> > >> Which one did you scroll downward? > > > > Negative is down, positive is up. > > > >> > Event: time 1348834027.906825, type 2 (EV_REL), code 8 (REL_WHEEL), > value -1 > >> > Event: time 1348834027.906827, -------------- SYN_REPORT ------------ > >> > > >> > So it reports literally the number of "steps" it rotates. In urxvt on > X, > >> > each step seems to scroll 5 lines. > >> > >> Ok, so to emulate the axis movement for the event it needs to move a > >> number of pixels per event. For the X11 compositor I made it move 10 > >> pixels units per step, maybe can do the same with evdev. Is it worth > >> having discrete scroll events handled separately in another way (or > >> even both ways) as it could be good to be able to detect discrete > >> scroll movements correctly as well? > > > > Do you mean adding more protocol for discrete axis motion? I don't > > know. At first thought it seems just emitting motion in steps of 10 or > > whatever is good enough. > > > > Btw. the clarify pointer axis event -commit didn't make too much sense > > until I thought of touchpads. > Yes, I was also confused by this until considering touchpads. It still does not make sense when considering both, however. > On mice, the motion and wheel are > > inherently in different, arbitrary units. One might even argue, that > > for wheels, the motion is an angle instead of a length. I don't have > > any strong opinions here, and I don't know how existing smooth > > scrolling works. > > > > It makes most sense on touchpads indeed, but it is more or less the > only coordinate space we can relate to, as I see it. Axis events have nothing to do with a coordinate system really. > The other way to > make it more like the traditional protocols is to have 1 "step" be 1 > unit, and have "smooth" scroll wheels or touchpads use fractions of 1 > to step smaller steps. This would however make the coordinate space of > the axis event harder to relate to a surface, and I don't think it's > better. > > Jonas > Can you please explain in more detail, why the current code needs changing, so that people without a touch device can understand the problem better? Thanks, Scott
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