Bill Spitzak <spitzak@...> writes: > If the gamepad can move the pointer then I think the buttons should go > to the pointer focus.
I think if the gamepad is emulating a pointer, it should go all the way and send wl_pointer events. I believe this is perfectly workable with the proposed design. The compositor could simply use the gamepad to emulate a mouse and aggregate the results into wl_pointer. If an active surface has created a wl_gamepad object, it suspends aggregation for that device. Whether or not you'll like the results is another matter. A joystick is a terrible way of controlling a cursor. Although I have used such a setup to control the "next track" button in a music player on a computer across the room, only because I didn't have a wireless mouse on hand. -Rick- _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel