On Thu, May 16, 2013 at 08:38:44AM -0400, Todd Showalter wrote: > On Thu, May 16, 2013 at 1:37 AM, Peter Hutterer > <peter.hutte...@who-t.net> wrote: > > > why are gamepads and joysticks different? buttons, a few axes that may or > > may not map to x/y and the rest is device-specific. > > this may be in the thread, but I still haven't gone through all msgs here. > > Joysticks are designed for a different purpose (flight sims), and > so have a different set of controls. For example, on a lot of > joysticks there is a "throttle", which is a constrained axis you can > set to any position and it will stay there until you move it again. > Button placement on joysticks tends to be more arbitrary as well. > > In terms of raw functionality they're similar, but the differences > are large enough (especially in the way they're used) that they are > better treated separately. what I am wondering is whether that difference matters to the outside observer (i.e. the compositor). a gamepad and a joystick are both gaming devices and with the exception of the odd need to control the pointer it doesn't matter much which type they are.
as for a game that would access the device - does it matter if the device is labelled gamepad or joystick? if it's a gaming device you have to look at the pysical properties anyway and decide which you use in what matter. Cheers, Peter _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel