Hi, On 19 December 2016 at 02:08, Carsten Haitzler <ras...@rasterman.com> wrote: > On Sat, 19 Nov 2016 17:29:20 +0100 Niels Ole Salscheider > <niels_...@salscheider-online.de> said: >> + <interface name="zwp_colorspace_v1" version="1"> >> + <description summary="represents a color space"> >> + This interface represents a color space that can be attached to >> surfaces. >> + It is used by the zwp_color_management_v1 interface. >> + </description> > > so... here is my question - shouldn't the colorspace be tired to a buffer? not > a surface? yes. i know. the surface "displays" the buffer... but the > colorspace > is intrinsic to the buffer content... right?
Conceptually, buffer is a good shout, but buffers are hidden from you in EGL. Given that people will want to do (at least vaguely) colour-correct GL rendering, that makes surface rather than bufer the right choice. Cheers, Daniel _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel