On Tue, 20 Dec 2016 16:46:07 +0000 Daniel Stone <dan...@fooishbar.org> said:
> Hi, > > On 19 December 2016 at 02:08, Carsten Haitzler <ras...@rasterman.com> wrote: > > On Sat, 19 Nov 2016 17:29:20 +0100 Niels Ole Salscheider > > <niels_...@salscheider-online.de> said: > >> + <interface name="zwp_colorspace_v1" version="1"> > >> + <description summary="represents a color space"> > >> + This interface represents a color space that can be attached to > >> surfaces. > >> + It is used by the zwp_color_management_v1 interface. > >> + </description> > > > > so... here is my question - shouldn't the colorspace be tired to a buffer? > > not a surface? yes. i know. the surface "displays" the buffer... but the > > colorspace is intrinsic to the buffer content... right? > > Conceptually, buffer is a good shout, but buffers are hidden from you > in EGL. Given that people will want to do (at least vaguely) > colour-correct GL rendering, that makes surface rather than bufer the > right choice. i actually meant wl_buffer which is really the abstraction on top of these buffers... ? -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/wayland-devel