Also check  JsonBox , its used in RedBox 2D game engine.

On 9/20/11, Phyo Arkar <phyo.arkarl...@gmail.com> wrote:
> heres what i found:
> from json.org
> C:
>
>     JSON_checker.
>     JSON parser.
>     M's JSON parser.
>     YAJL.
>     cJSON.
>     Jansson.
>     js0n.
>     LibU.
>     jsmn.
>     cson.
>     json-c.
>
> C++:
>
>     jsoncpp.
>     zoolib.
>     JOST.
>     CAJUN.
>     libjson.
>     nosjob.
>     JSONKit.
>     JsonBox.
>
>
>
> On 9/20/11, Phyo Arkar <phyo.arkarl...@gmail.com> wrote:
>> yeah may be due to nature of C/C++ is not used for programming web
>> apps json support is quite weak.
>>
>> Python's Native json lib are  a lot more mature than C++ versions.
>>
>> Did u also check AMF as alternative?
>>
>> On 9/20/11, Magnitus <eric_vallee2...@yahoo.ca> wrote:
>>> Thanks for all the feedback from everyone.
>>>
>>> For the json cpp libraries, I find that jsoncpp looks unpolished with
>>> outstanding bugs (it is still advertised as Beta) and it is a hassle
>>> to install (you have to install some Python modules just to read the
>>> documentation).
>>>
>>> Cajun looked more polished and minimalistic (a positive trait), but it
>>> also looks abandoned and doesn't seem to have an entry point as far as
>>> documentation goes.
>>>
>>> I'll look at them a bit longer, but at this point I'm inclined to take
>>> a look at the c libraries instead.
>>>
>>> On Sep 19, 3:19 pm, Phyo Arkar <phyo.arkarl...@gmail.com> wrote:
>>>> so the power is all yours,. use JSON or AMF
>>>>
>>>> There are many C++ Json libs for sure.
>>>>
>>>> (http://jsoncpp.sourceforge.net/)
>>>>
>>>> For AMF (Binary Protocol , Lesser packet size , Higher
>>>> Performance)http://code.google.com/p/libamfx/
>>>>
>>>> On 9/20/11, Magnitus <eric_vallee2...@yahoo.ca> wrote:
>>>>
>>>> > I wrote the engine myself so it's as flexible as I need it to be ;).
>>>>
>>>> > Haven't gone on the XML wagon yet, was simply considering it.
>>>>
>>>> > I did work with JSON for the AJAX component of my web server so that
>>>> > solution is looking pretty good atm. I thought it was mostly a
>>>> > Javascript-Server thing and wasn't aware there were some C/C++
>>>> > libraries for it though :).
>>>>
>>>> > On Sep 19, 1:36 pm, Phyo Arkar <phyo.arkarl...@gmail.com> wrote:
>>>> >> yes, json/jsonp is much better portocol for gaming coz due to lesser
>>>> >> size and its properties.
>>>> >> But if he already have XML engine for his game he should go with it
>>>> >> (coz all the game engine supports XML , not any with JSON support i
>>>> >> know of yet.)
>>>>
>>>> >> On 9/20/11, Ross Peoples <ross.peop...@gmail.com> wrote:
>>>>
>>>> >> > You can try JSON, Python 2.6+ has a C JSON parser in it already
>>>> >> > which
>>>> >> > web2py
>>>> >> > uses for JSON communications. I haven't done any testing with it
>>>> >> > versus
>>>> >> > XML,
>>>> >> > but JSON is such a simple protocol with minimal parsing
>>>> >> > requirements
>>>> >> > that
>>>> >> > I'd imagine it's much faster than parsing XML.
>>>>
>>>>
>>>
>>
>

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