Also check JsonBox , its used in RedBox 2D game engine.
On 9/20/11, Phyo Arkar <phyo.arkarl...@gmail.com> wrote: > heres what i found: > from json.org > C: > > JSON_checker. > JSON parser. > M's JSON parser. > YAJL. > cJSON. > Jansson. > js0n. > LibU. > jsmn. > cson. > json-c. > > C++: > > jsoncpp. > zoolib. > JOST. > CAJUN. > libjson. > nosjob. > JSONKit. > JsonBox. > > > > On 9/20/11, Phyo Arkar <phyo.arkarl...@gmail.com> wrote: >> yeah may be due to nature of C/C++ is not used for programming web >> apps json support is quite weak. >> >> Python's Native json lib are a lot more mature than C++ versions. >> >> Did u also check AMF as alternative? >> >> On 9/20/11, Magnitus <eric_vallee2...@yahoo.ca> wrote: >>> Thanks for all the feedback from everyone. >>> >>> For the json cpp libraries, I find that jsoncpp looks unpolished with >>> outstanding bugs (it is still advertised as Beta) and it is a hassle >>> to install (you have to install some Python modules just to read the >>> documentation). >>> >>> Cajun looked more polished and minimalistic (a positive trait), but it >>> also looks abandoned and doesn't seem to have an entry point as far as >>> documentation goes. >>> >>> I'll look at them a bit longer, but at this point I'm inclined to take >>> a look at the c libraries instead. >>> >>> On Sep 19, 3:19 pm, Phyo Arkar <phyo.arkarl...@gmail.com> wrote: >>>> so the power is all yours,. use JSON or AMF >>>> >>>> There are many C++ Json libs for sure. >>>> >>>> (http://jsoncpp.sourceforge.net/) >>>> >>>> For AMF (Binary Protocol , Lesser packet size , Higher >>>> Performance)http://code.google.com/p/libamfx/ >>>> >>>> On 9/20/11, Magnitus <eric_vallee2...@yahoo.ca> wrote: >>>> >>>> > I wrote the engine myself so it's as flexible as I need it to be ;). >>>> >>>> > Haven't gone on the XML wagon yet, was simply considering it. >>>> >>>> > I did work with JSON for the AJAX component of my web server so that >>>> > solution is looking pretty good atm. I thought it was mostly a >>>> > Javascript-Server thing and wasn't aware there were some C/C++ >>>> > libraries for it though :). >>>> >>>> > On Sep 19, 1:36 pm, Phyo Arkar <phyo.arkarl...@gmail.com> wrote: >>>> >> yes, json/jsonp is much better portocol for gaming coz due to lesser >>>> >> size and its properties. >>>> >> But if he already have XML engine for his game he should go with it >>>> >> (coz all the game engine supports XML , not any with JSON support i >>>> >> know of yet.) >>>> >>>> >> On 9/20/11, Ross Peoples <ross.peop...@gmail.com> wrote: >>>> >>>> >> > You can try JSON, Python 2.6+ has a C JSON parser in it already >>>> >> > which >>>> >> > web2py >>>> >> > uses for JSON communications. I haven't done any testing with it >>>> >> > versus >>>> >> > XML, >>>> >> > but JSON is such a simple protocol with minimal parsing >>>> >> > requirements >>>> >> > that >>>> >> > I'd imagine it's much faster than parsing XML. >>>> >>>> >>> >> >