On Fri, Mar 15, 2013 at 1:35 AM, Maciej Stachowiak <m...@apple.com> wrote:
> > On Mar 15, 2013, at 1:19 AM, Gregg Tavares <g...@google.com> wrote: > > > I don't understand the opposition to "alpha" > > You set colors in Canvas2d with rgb or rgba. That 'a' in rgba stands for > alpha. > You can set a global alpha for drawing with context.globalAlpha > You read data from getImageData that returns red, green, blue, alpha > You write data to putImageData wit red, green, blue, alpha > > > I think made the case for why "alpha: false" is confusing and ambiguous. > It does not disable any of the above features, so far as I know. > > I also don't understand why if getContext("webgl", { alpha: false }) has > been shipping for 3 years there's a need to make it different on canvas 2d? > > > Is there a nontrivial amount of content depending on it? That would be > more relevant precedent than merely being in the code base. > How would one determine that? Searching for "getcontext webgl alpha false" returns many web pages on the topic, but doesn't seem to find JavaScript source code. For one high-profile example, Angry Birds HD for the browser uses this flag; it uncovered a bug in the Mac OS X OpenGL driver on AMD GPUs. -Ken > > Picking a different name or picking a different method (a function, an > attribute on canvas or context) seems like bikeshedding rather than some > functional objection. > > > Besides naming, some of the suggested alternatives make a functional > difference. > > Regards, > Maciej > > P.S. One thing I'd like to know - if an opaque alpha/false canvas is > itself composited (maybe CSS opacity is set on an ancestor), is it still > somehow magically forced to ignore alpha, or does it composite as usual? If > it's not forced opaque in the face of ancestor compositing, then I think > that breaks the premise of using opaqueness as a trigger for subpixel > anti-aliasing, which I thought was one of the main points of this. Note > that opacity can change, so you can't just check CSS opacity of ancestors > at the time of drawing into the canvas. > > > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev > >
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